
April 12th, 2003, 01:15 AM
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Brigadier General
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Join Date: Jul 2001
Location: Kiel, Germany
Posts: 1,896
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Re: New Module: Hack and Slash (still in beta)
Quote:
Originally posted by David in another thread:...I'm currently boosting my level 6 char again before exporting him to try your new mod. I've died about 12 times now. When I get swarmed, the monsters really pack a wollop!
But I'm sure I'll succeed eventually.
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yeah, I am sure you will. Hang in there .
One thing, though: If you start too high, the module might actually be tougher, as you don't make progress as fast and the monsters in the later dungeons will be more powerful. But hopefully your level mod will balance that out.
Do you think the mod is too tough? Were do you get killed the most? And what difficulty are you playing?
Keep me posted, this is most interesting for me to improve/balance things.
I am trying out the mod again. This time I am using a mage and I started as 6th level. Making good progress so far. I have gotten two of the keys (cave and dungeon) and now looking to take the temple of Tarlumain.
I do admit that the the module is tough at the beginning. You have to run away a lot... Also I have learned the use of the Space Bar sometimes to pause the game especially if the situation is confusing. This way you can look at the abilities of your foes and decide how to defeat them (for example not use Ball Ligtning on that guy with lightning resistance or if the the Orc Battle Monk has cast 'Bark Skin' on himself, don't bother to defeat him with weapons or summoned monsters).
I had a really tough fight with the orcs in the Mine. I was still 9th level then and had to use every trick in my arsenal to beat them. Using scrolls, playing 'hide and seek' and 'hit and run' and wait for my mana to recharge a bit. Later in the Mine I gained a level and was finally able to get some levels in Magic Aura . Now my mana was recharging fast and I took my revenge on the way out, raining lighting bolts on them .
oh, btw... the 0.51 Version of HnS still uses an outdated Spells.txt file that was based on a pre-1.06 DO Version. Some abilities have been toned down in 1.06 like Magic Aura and Vigor. Good thing, IMO. I have updated the spells for HnS 0.52, which I am now using. I will upload the new Version later today, after a couple of more tweaks/fixes.
Rollo
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