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Old April 13th, 2003, 03:46 PM
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Rollo Rollo is offline
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Default Re: New Module: Hack and Slash (still in beta)

continued from an earlier post: I will make this shorter from now.

The Caves of Tarlumain: The excursion to the Caves was a great success. Balthasar kills enough monsters to advance to 11th level, find the cave key, and 'only' die 2 times (death count 11 and 12). Knowing about the difficulty he is about to face in the Mines, he decides to spend a point on 'Magic Storm' and Weapon Proficiency. He also builds up a stockpile of potions, which he deposits in the Town of Nurtred.

The Mine (take 2): Selling all his loot from the caves, Balthasar is now a wealthy man. He his also lucky enough that the Jester finally sells one the precious items that give bonus to all skill levels. The Angel's Amulet gives +4 and makes the Jester's amulet obsolete, so B. completes that quest also. Now that his 'Magic Storms' can be cast at 5th level and having also found a ring earlier that gives +3% Mana Regeneration, B. loads his inventory with mana potions in the hopes that multiple 'Magic Storms' and a few scrolls he found in the cave will be enough to take one the orcs.

The new tactic works out alright, B. is able to complete the Mine. But not without 'dieing' at least 10 times... (death count: 25 or so)

The Tower (level 1) : The battle at the entrance was insane. At least 10 minutes of running in circles, magic strorming, hit and run, heal back up... I don't remember how many times I died. Not that often, though. Let's say 5 times (count 30).

The Dungeon of Tarlumain: After the nerve-wrecking encounters in the Mine and Tower, Baltharsar takes a well deserved 'rest' in the Dungeon . Strolling though the passages, slaying the occasional monster, he picks up lots of neat stuff, and builds up another stockpile of potions and scrolls. He is now 12th level. (boy, master level does seem to make a difference EXP-wise)

Rollo
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