I have given some thought to this (for what's that worth, LOL). While I totally agree with David that a smoother and flatter curve is much better for the later levels, I also feel that another change would be good.
IMO the lower levels are too cheap. I mean it is just too fast to get your character to, say, 8th level. Heck, just kill one or two monsters in the wilderness and you are already 2nd... slay a group of flies in the City and you are 3rd, find Little Billy and you are 5th...
I propose that the early levels should be more expensive. I worked on a system that is close to David's. I haven't put them in a new class.txt, yet. But here are the numbers. I have also included DO_standard and David's system for comparison. Thoughts/comments/flames..?
edit: ack, tabs are not working here. Here is a text file:
1050257772.txt
edit: ack again, the tabs are somehow screwed up. there, that should be viewable now...
On a somewhat related note, if we are using an altered classes.txt file anyway, how about some changes to abilities or even a new class or two? But I'll open another topic for that.
Have fun

,
Rollo
[ April 13, 2003, 19:22: Message edited by: Rollo ]