Re: The Misadventures of the Missed Adventurers
ooc:[Ahh, but remember, his master is unwilling - which means that at the start of his apprenticeship, Jack already had enough knoweledge of magic to: Get into his master's tower, steal something from him, and survive the repercussions of that, as well as survive training that includes attempts on his life. Besides, in most cultures where apprenticeships were the norm (historically, anyway) apprenticeships often started in the 7-12 range and Lasted seven years; multiplying that out so that an apprenticeship normally Lasts 7,000 years, that would put him starting his apprenticeship in the 7,000 - 12,000 range; using the minimum requirement for journyman eligability (700 year aprenticiship) as the standard, that would put him at 700 - 1200 + his 300 years in training = 1000 to 1500 years old. Mind you, I haven't actually properly settled on an age for him quite yet; 400 makes sense, I guess.]
"Let's find out."
Jack picks a rock up off the ground, and waves a hand over it - green tendrils wrap themselves around the rock, and then fade out.
"I just put a simple life simulation spell on this stone. It is normally used for testing enchantments that detect life, but it should also trigger any magical traps on its way down."
That said, Jack tosses the stone down the stairway.
Klink,
SNAP!
Klink,
CRACKLE!
Klink,
POP!
Klink,
Klink,
Thud.
"I counted three, let's try again."
Jack picks up another rock, and does the same thing with it.
Klink,
Klink,
Klink,
Klink,
Klink,
Klink,
Klink,
Klink,
Thud.
"It seems they were one-shot traps. Mind you, those rocks wouldn't have set off anything that was entierly mundane, but hey, life isn't without some risk. D, as you have the light, I might suggest that you take the lead."
ooc:[Hey, my first serious RP as well.]
[ June 07, 2003, 22:45: Message edited by: Jack Simth ]
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Of course, by the time I finish this post, it will already be obsolete. C'est la vie.
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