Re: The Misadventures of the Missed Adventurers
Having obtained Narp's, D's, and Jack's permission, the mage hands each a set of gloves and says"These gloves will allow you to move the spheres of stability once you reach them."
The mage then tosses Narp a small ring, and says
"Simply speak 'Cliff' at this ring when you are at the entryway, and I shall open a portal to bring you back."
With that, the mage gestures, and a portal appears on the ground in front of the party, and everyone steps through. (The mage can make another portal to transport Katchoo's character if the wolf wants to join.)
The party finds itself in a stone room, with an open archway on one side. Faint purple runes can be seen on the cieling, walls, and the arch. Jack looks at the doorway and says
"That's odd - the air isn't moving right in there."
Jack reaches into his robes, pulls out a small wooden disk, and tosses it through the doorway.
It stops in midair.
"Hmm. It seems we have a very stable situation in there. What makes this room different?"
Jack then proceeds to examine the walls, cieling, and doorframe.
ooc:[First task: figure out how to traverse the maze without suffering the same fate as that wooden disk. I have some ideas on how my character can make it happen, but I will give the rest of you some time to think of things.]
[ June 11, 2003, 20:12: Message edited by: Jack Simth ]
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Of course, by the time I finish this post, it will already be obsolete. C'est la vie.
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