Re: The Misadventures of the Missed Adventurers
ooc:[Actually, with the protections damaged, it makes sense that the teleport block might be sorely weakened. I was thinking more along the lines of we pump all the energy back out of the spheres - remember how way back I said it was life energy that stabalizes things? Suppose it wasn't simulated life energy, but the real thing; harvested from the area permanently taking energy that is supposed to cycle forever (it would explain Katchoo's wolf's strong aVersion to magic, and the flaw in the sphere of change - the life energy objected to being used so) we let the energy back out (the energy itself will aid us in this - it wants to get back out) which will probably cause a very dense jungle to form above our heads as the local flora and fauna feeds on the superabundance of life energy - still a bit cliche, but slightly less so. Besides, if we clear the spheres safely, we get to face off against the mage.]
Jack quicly tosses some glowing green bands at the spheres, and they are momentarily bottled up
Jack "That should hold things for a moment, but they won't hold out long."
Jack looks at the spheres and blinks
Jack "Whoever built these was a total idiot. That isn't clean energy. Every bit of energy used in making those things was drained from the environment; you're not supposed to do that. At that level of drain, it not only kills most of the local life and render the area barren for centuries, but you can't control it well; the energy objects and can't be forced into the tight energy bands needed for good runes. That seems to be what caused the instability in the first place. However, I think we can fix this. Retarde Le Charme"
Jack quickly produces six of the same glowing half-spheres he caught D's dispel with at the dragon-head room
Jack "D - dispel these. I can then use your dispels to break the spheres in a controlled fashion, releasing the energy back to where it belongs. Had those spheres been made right, that wouldn't work; however, the energy will be our ally in this."
D quicly casts dispel at each of Jack's half-spheres, and each time the dispel is caught. Jack quicly runs around and places the glowing orbs near the spheres - one each for the stability spheres, and one for the sphere of change - and then backs away.
Jack "Dégagement"
With that, the six glowing spheres dissappear, and the dispels hit the five silver spheres and the black sphere. Immediately, thick bright green bands of energy start rushing out of the spheres and going through the cieling. Everywhere they touch, green plants spring up.
Jack "It's time we leave."
D "Agreed."
The mage chooses this exact moment to enter the sphere room...
Mage "WHAT HAVE YOU DONE!!!"
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Of course, by the time I finish this post, it will already be obsolete. C'est la vie.
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