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Old July 9th, 2003, 06:58 AM
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Default Re: The Misadventures of the Missed Adventurers

Arthur "Oh, there is no single Guild organized on this plane. There are several, and your eligibility is primarily determined by family (or, in some instances, nationality). My family's Guild is one of the three oldest, which brings with it both prestige and strong tradition. My particular clan has controlled the ruling body of our Guild for dozens of millenia. At times, though, the way we pointlessly follow tradition seems to outweigh the benefits of belonging to such a prestigious guild."

Arthur "Each of the top three guilds have Banned necromancy for their members. By default, most of the lower guilds have as well, and those that have not are forced to practice it in secret. The rules would not technically apply to an outsider such as yourself, but practicing it would be socially distasteful and would taint your reputation if it were widely known. It hasn't been necessary for long lives here mostly because those naturally possessing magical talent tend to live for several thousand years anyway, and also because natural causes of death are so easily avoided. Even accidents may be provided against without much trouble. Death in battle is generally accepted as final and is viewed as a sign of your foe's superiority. That makes achieving the Grand Master Wizard and Grand High Master Wizard ranks such a feat--one must have truly mastered his skill to survive so long. Also, both medicinal and magical means of extending life before death have been a focus of research, and are one of the few areas of knowledge which are freely and widely shared here."

Arthur "I do not believe that this plane signed the castaway treaty. In fact, few extra-planar visitors have ever stayed here for long, probably because there is little interest in changing the current power structure. Nearly everyone in content to leave things as they are, from the nobility to the peasantry to the wizards themselves. While there are few true conflicts, most are only interested in advancing their Guild or their own personal causes."

Arthur "It is possible that the three rings together release or create some enchantment. The practice was once common, but all but died out in our Guild fifty or fifty-five thousand years ago. Rellath was the first to have such a signet in seven thousand years, and I can't think of a single apprentice in any of the twelve clans with a similar situation since then."

Arthur "Perhaps we'll find out more after our explorations. By all means, let us find D and be off. If you have the time, I would appreciate your making me an amulet, probably with thoughts about the location of the rest of my home--it's useful enough to seem real, and not useful enough to possibly help anyone. I could do so, but it would take me quite a while (I'm rather weak in thought magic); and I need to dig through the Guild history to see if I can't find something to help me in there. Narp, I don't know much detail on the other Guilds; do you know of anything in their history that might be useful?"

[ooc: I'm leaning toward the releasing of some enchantment or other, but I don't know yet what would be important enough for someone to prevent, but small enough to fit in with the low-level characters we're dealing with. It's not like Arthur can suddenly be Supreme Lord High Ruler of the plane or anything. ]
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