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Old April 7th, 2001, 05:00 AM
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Baal Baal is offline
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Default Re: Any way to get rid of the \"requires remaining movement\" for stellar manipulation?

That is amusing. I did the exact same thing. I wanted to make a base do the same thing so I stuck an emergency resupply pod on it and nothing. After building arduously for 100+ turns I find that bases can't have movement no matter what.

Maybe that is hard coded for bases, I don't know, but I share your frustration.
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