Thread: Mod Questions
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Old October 15th, 2003, 08:23 AM
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Default Re: Mod Questions

Quote:
Originally posted by DarkStar:
I'm looking over doing a Mod for the game.

I see quite a few .TXT files I would need to change. Do these need to be changed by hand using a Text Editor or does the tilegen, and the other command line arg do it for me?

I know I would need to edit some of them by hand, but was wondering mostly about the terrain and map files.
Tilegen is very, very usefull for making tiles.
Just copy paste the textfiles it makes into the correct tilefile, and don't forget to change things like connection settings to their correct values. Starting dungeon oddysey with -mapgen will allow you to see wether your maps are generated the way they should, complete with monster generation and items, very usefull.

There are also a couple of usefull programs in the utilities folder, It's possible to make terrain files with the classfilegenerator (could have the name wrong) program, but you will need to change a lot of values manually afterwards. I haven't used the other two programs much, one can be used to search for and replace certain lines, I haven't used the other one.

Quote:

There seems to be quite a bit that needs to be changed, can someone that has made a Mod give me an idea how much work/time we are talking about.

In my Mod I would like to add new items, monsters, and have an adventure that contains 2-3 towns, a wilderness, 4-5 dungeons each with 3-5 levels.

Maybe I should start with something smaller..
My advice, from experience, would be to definitely start with something smaller . or at least make a first release after finishing your first town and dungeons. (That's what I'm doing, the current module has only 5 levels, but future Versions will have far more)

[ October 15, 2003, 07:25: Message edited by: henk brouwer ]
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Dungeon odyssey modules:

Christmas module v1.05 (attached to first post)

Xerathul's Revenge v0.5
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