Re: Patch wishlist
Launch/recover/pickup/drop a specific amount in orders e.g.
Move to 4,6 (my homeworld)
Load 100 colonists (even though the transport can hold 330)
Move to 6,8 (colony A)
Drop 50 colonists
Move to 7,6 (Colony B)
Drop 50 colonists
This can be done in one turn in a non-simultaneous game, but takes 3 turns in a simultaneous game.
-----
Ability to break up fighters into Groups, in space. As it is, I have to bring all my carriers to one planet and play cargo shift to get the proper fighters on the proper ships.
-----
Ability to see what defenses a planet has without having to send ships in.
-----
"Visual" ground combat like MOO2. That was way cool with the little animated dudes and lasers and tanks, etc!
-----
Allow repeating of "launch fighters" orders for planets. If I have 10 planets all making 6 fighters per turn, it gets very tedious launching them every turn, and then setting their waypoints the next turn. Also, is it possible to have fighters move to a specific waypoint upon construction like with ships?
-----
How about a "waste one movement turn" order for ships. If I have two fleets I want to use to attack a planet and one is one square away and the other is two away, the closer fleet will get there first and fight without the second fleet AFAIK...
|