Re: New Names for New races
In the mod I'm currently working on, I have all the original "special tech traits" (Except for religious, and I did/am adding Organic SHIPS and basic componets), in addition I have my own Version of Nano-Tech, Dimensional Manipulation, Gravitiy Manipulation (many Grav type componets have been improved and added here plus new ones (Anti-Grav Pack for Infantry, Inertialess drive, etc.) as well as World-Building trait (you must now have to build planets/ringworlds/sphereworlds/and I'm working on a couple more (Double world & Asteroid Colony)).
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