View Single Post
  #13  
Old April 12th, 2001, 04:29 PM
DirectorTsaarx's Avatar

DirectorTsaarx DirectorTsaarx is offline
Major
 
Join Date: Dec 2000
Location: Northern Virginia, USA
Posts: 1,048
Thanks: 0
Thanked 0 Times in 0 Posts
DirectorTsaarx is on a distinguished road
Default Re: Strategy Guide in the Archive

quote:
Originally posted by Dubious:
Thanks Dracus. "Rippling" the sat's as your border expands. That's a nice one. For the inexperienced like myself, could you expand a bit on the use of a sat in an "empty" system to monitor movement? Are you talking about using sensors (which I thought could only go on ships)?



Actually, you CAN put sensors on a satellite. I do it all the time (and so does the AI). I don't build many of them, since the advanced sensors take up so much room, but it's a cheap way to monitor systems.

Personally, though, I prefer to put bases in asteroid/nebula systems; generally with a shipyard and a sensor, so I can build ships if I need to. I've also created a base with a shipyard, sensor, and combo of satellite, fighter and mine storage, so I can build units in the remote systems. Add a mine/satellite laying ship and you have a pretty potent defence force (since fighters can travel in-system on their own, you don't need a carrier).
__________________
L++ Se+++ GdY $++ Fr C+++ Csc Sf Ai AuO M+ MpTM S Ss RRSHP+ Pw- Fq->Fq+ Nd+++ Rp G++ Mm++ Bb---
Reply With Quote