Re: More stellar manipulations...
Actually I think moving stellar manip. to a racial trait type tech would help the AI...
The AI's won't have it, nor would they ever use it... but humans would have to pay 1500pts to be able to use stellar manip.
I don't see what was so objectionable to #2 & #4, I would not make "habitable asteroids" be anywhere as good as a planet (and they would always have no atmosphere... they would work like a domed colony (and in my game domed coloies support only 100M, 2 facilities and 600kt cargo regardless of their size... and 100M pop gives a production penalty of 70%!))... and I would expect asteroid fields that are "broken" to lose some value, and if you're worried about remote mining... then restict 1 remote miner per SECTOR.
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