
October 7th, 2003, 06:01 PM
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Lieutenant Colonel
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Join Date: Nov 2001
Location: Virginia
Posts: 1,311
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Re: Star Fury Question, Ask Away
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Originally posted by Slick:
1) Is there any advantage to upgrading a bridge? It seems not. What about upgrading Crew Quarters and Life Support - do higher levels affect crew or repairs or recovery from toxins or anything?
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Not that I've noticed, but I may be wrong on that.
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2) Those colored clouds (or are they storms?), do they have any other effects other than obscuring sight and/or sensors? I am thinking about the storms in SE4 where some storms make shields useless, etc. Any storm effects?
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Again, not that I've noticed, but they may have. I've only just started digging into the data files.
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3) Is there a damage radius around stars? i.e. you get too close and take damage? Been too chicken to find out.
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I don't think so. I've flown pretty close to them, and noticed no ill effects.
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4) Is there a component that counters the effects of Toxic Injectors? Is this in the demo?
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I don't think so, but there are Medical Bays in the full Version that help regenerate crew "damage" faster.
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5) I *think* I had a problem upgrading engines. I installed 1 Contra Terrine engine with the remainder as Ion Engines. I *think* the CT engine was downgraded to an Ion engine in a similar fashion to the effect in SE4 where you only get engine bonuses if all engines are the same type (not necessarily same level). I eventually stored CT engines in my cargo area until I could replace them all at the same time. Is this the way it works?
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I'll have to pass on that question. I haven't been that methodical.
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6) What is the exact effect of carrying and/or selling contraband? I was fired upon by friendlies when carrying it. Once I dropped it, they stopped firing on me. If I had sold it, would I have been permanently labeled as a pirate or do the authorities forget about your behavior once you get rid of contaband? Is there a "lawful status" like in Elite? If so, is how do you clean your record? In Elite, you just had to be lawful for a while.
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The effect is just as you describe it - you get shot at. I don't think the game handles "rep" like Elite did - it's just a "pay as you go" system, with only racial animosities a factor. That is a bit disappointing, IMHO.
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7) I picked up some components that I don't know what they do. They may just be generic cargo for cargo missions. One was an Ice Melter or some such thing. It couldn't be installed on a ship and didn't seem to have any properties. One was a Magnetic Thingamajig; same question. Or are some components only able to be installed on some ships, but not others?
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You picked up leftover cargo from some poor freighter that got bLasted. They aren't components, just stuff. You might try selling them at the next spacedock for salvage.
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8) I am able to use organic armor. This seems wrong (using SE4 rules) because I am not an organic race. Are there race restrictions and/or special techs that only some races can use?
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Nope. Just plug it in and enjoy the bennies.
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9) Are there minesweeping components in the full Version? Also, why are mines visible? Again this seems wrong using SE4 rules.
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No minesweepers, unless you count your PDC's and your front shields. As for mine visibility vis a vis SEIV, it's just the difference between a strategic-eye view and the pilot's-eye view.
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10) What does the "Negotiation" skill do for you? Does it increase profits for selling equipment and for doing missions? Seems worthless because points are better spent elsewhere IMHO.
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According to the manual, it improves your prices at the spacedock, I assume in both buying and selling components and spare cargo. In which case, it is probably worth the points.
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