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Originally posted by suicide_junkie:
-increased max armor tech to 11
-increased max shield tech to 13
I noticed you didn't include the "Large Planetary Shield" facilities in your list.
The Last 3 techs are just for the LPSG facils, so you may have a few useless tech levels there.
I decided not to include the planetary shield stuff at this time because I feel it makes the tech gained from ruins far less valuable. If I were to include that, the shield tech would max out at 16. As it is, it goes to 13 instead of 10 because of the large shields, which I DO like =)
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-made supply storage 10 tons instead of 20 to help make it fit better and be more useful. Halved the supplies stored with each component.
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My beef with the original way was that the supply bay gives the same storage as an engine. Without the acutal engine to take up space we should be able to store more supplies per KT. Your change has really done nothing to improve usefulness.
eg. to get 500 supplies you now need 2, costing you 10kT, same space and storage as an engine, but missing the propulsion ability.
I understand your logic. I chose not to use that mod, however, because of game balance. The way you have it, supply storage is so cheap and plentiful that ships rarely have to worry about running out of supplies -- which is a major part of the game.
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Oh, the 10kT shield-armors and the shield regenerators, the ability description should say "provides X bonus shield points"
OK, I'll update the descriptions.
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How do you plan to update changes I make? Perhaps I could make a separate file with just my components in it, not the regular ones.
Up to you. To be honest, however, I'm pretty good at diff'ing various files. So as long as you keep a list of changes that you make (which you have in your thread), I'll find the change and isolate it as needed. A separate file would obviously be nice, but seems like a lot of extra work for you to go through, especially since the order of things in Components.txt is somewhat important (as I've found to my chagrin lately).
As to how I plan to keep up with your future changes, there's no guarantee that I will =) I do this in my spare time and it's unknowable when I'll ever have enough to keep up with this mod. If in the future, I log in to this forum and see more changes in your mod that I think will fit into this one, then I'll isolate them and add them. Otherwise, you, or anyone else for that matter, is free to mod my mod and add/change what they wish. The only thing I ask is that if you do that, release it under a different name to avoid confusion and give credit to original mod authors where it's due. I try to be very careful about including credit to original authors because I think it's important. If you feel like using various bits and pieces of this mod (including names of various components), feel free. All mods, as far as I can tell or am concerned, are in the public domain. If you feel like being courteous, look through the readme for the mod and track down the original author to give them credit. (Heavy Bombardment Missiles were originally done by Derek, FYI, I believe)
[This message has been edited by Devnullicus (edited 25 April 2001).]