Sorry it's taking so long...I really do need to update the races. I'm finding that all of their tech queues REALLY suck badly so I'm redoing them all using zeno's wonderful tool and GodEmporer's great FillerTech mod. Using the Ukratal as a test case, I have them with Organic Weapons 5 by turn 40 or so. They're pretty deadly now =) I really wanted to make them more efficient in the way they build their facilities and choose planet types, but ran into some hard-coded things that don't make sense (IMO). Ah well. Re-doing the tech trees will help a lot anyway.
But I'm also suddenly under a crunch at work and so find myself with little time to work on modding. Ah well, the life of a techie, I guess. Anyway, I'll have it out soon, I hope. In the meantime, I'd love to have people help me beta-test it. If you want to get what I have now (i.e. the AI not using the new tech and having crappy research queues, let me know and I'll gladly send you a copy of what I have now for beta-testing). My email is
devnull@devnullsoftware.com
[This message has been edited by Devnullicus (edited 27 April 2001).]