
September 24th, 2003, 12:29 AM
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Lieutenant General
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Join Date: Dec 2000
Location: california
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Re: Some observations
Quote:
Originally posted by jpowell:
I was more than a little underwhelmed by the demo. Dated (crude?) graphics in a strategy game are acceptable because much of the game occurs in your mind and imagination. The ubiquitous 'fan fiction' with SEIV serves the purpose of filling in the details of the story. But with a real time game, what you see is what you get. Blocky graphics and the physics peculiarities impair the ability to suspend disbelief and get into the game. I, for one, could not.
In its present incarnation, Starfury reminds me of a weak, and rather unstable, Freelancer clone. I am not likely to buy it. I would have rather seen SF as an add-on to SEIV that would set up combat that occurs on the tactical screen and allow the player to 'live' the battle as the captain of one of the ships.
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I believe its actually intended as a preview to the combat and possibly the ship modling engine for SE5. imagine the game scaled up to hundreds of ships in combat, and empire managment rather than ship piloting as the focus.
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(with apologies to H.P.L.)
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