Re: Planets... or billiard balls?
Ok, here is a crazy idea that you might think about. Since the game is 2D, perhaps you could model ground combat. Make the backdrop look like you are on the ground and let planets become buildings or terrain features. Mod a vehicle that looks like a tank and has tank like manuevering qualities. I'm not sure if it would work, but if you are really looking for ground combat, you might be able to pull it off.
If anyone remembers the old board game "Ogre", just imagine you are in control of a massive combat vehicle with lots of weapons and set the game up to swarm you with small units.
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