Thread: Arcade Game?
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Old October 1st, 2003, 07:57 AM
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Default Re: Arcade Game?

I am way above the requirements so I don't think I have suffered from poor framerates.

If you try to justify the arcade action as the game is suppose to be like a "Diablo in space" then the game is a failure and poorly designed. If the game is moving so fast you can't really try to keep enemy ships within certain arcs then why have different shields for the arcs? Diablo is an arcade game that has nice simple stats and the system works. It doesn't work with the mechanics set up in this game.

Saying you can mod the game to make it playable (for aparently a fair # of us)is a sad statement about a game.

To be honest I am really surprised the demo was released as is. That this would not be considered a serious issue causes me some concern.

I was rather excited about this game and could not wait to try the demo. I really hope this issue is resolved in the product (Not by mod!) and a new demo is released. I just can not bring myself to purchase something I have to rely on mods to make playable. Mods should enhance and add additional campaigns and such.

I really, really hope this is resolved.

Thanks Phoenix-D for the mod. Helps out a lot but not sure it is perfect. Been buying improved engines but my speed stat is not going up. I'm at work so can't check to see if there was a read me or such which covered this.

Quote:
Originally posted by PvK:
Yes, the speed of gameplay is (should be) the same on different-speed processors. The frame rate suffers on slower ones. If on a really slow system game events actually take longer, then that's a bug and/or a system that isn't strong enough to run the game properly.

I don't think the game will ever run faster than designed on a faster computer, though. It should just have a higher frame rate. Again, if that's not the case, then it's a bug.

However, I would agree that the default game as designed runs quite fast, resulting in almost arcade-like gameplay. Many players don't seem to mind, but I think that it's designed to be more of a "Diablo in space" action/strategy game, than a large ship simulator. Apparently it's designed to make manual piloting, keeping the enemy in view, and making instant decisions, part of the gameplay.

You can mod the game so that ships are slower pretty easily, as Phoenix-D did. However it will take more work to adjust the balance appropriately, in terms of times allowed to complete missions, and the difficulty of fighting enemy ships when you no longer have the major obstacle of trying to figure out what is going on and decide what to do in a fraction of a second.

PvK
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