View Single Post
  #3  
Old November 17th, 2003, 02:19 AM
Rollo's Avatar

Rollo Rollo is offline
Brigadier General
 
Join Date: Jul 2001
Location: Kiel, Germany
Posts: 1,896
Thanks: 0
Thanked 0 Times in 0 Posts
Rollo is on a distinguished road
Default Re: Current patch history in Beta

*bump*
...and some news

Version 1.09:
1. Fixed - Some machines would cause the game to crash with an "InvalidOp Floating
Point Error" when you pressed play.
2. Fixed - Some ships were getting added damage resistance when they shouldn't.
3. Added - New fields to the Main_Enemies.txt file to allow for greater variation
in the Resist All amounts.
4. Fixed - AI Response range in the enemies file will now be multipled by the campaign's
weapon scaling factor.
5. Fixed - A ship's response range will be increased to it's maximum weapons range if it's higher.
6. Fixed - Enemy Ships were not always firing on targets within their maximum weapons range.
7. Fixed - Ships will now communicate out to their response range.
8. Fixed - Negative offset values for comp levels in stores.txt weren't working.
9. Fixed - Point Defense would fire on dying ships or fighters.
10. Fixed - The player's fighters would not cause targets to go hostile.
11. Fixed - The player would not receive experience for targets their fighters destroyed.
12. Fixed - You would cause terran ships to go hostile by hitting your own mines.
13. Fixed - Other weapons would not fire if marked as autofire.
14. Fixed - Directed Torpedoes should be working now.
15. Added - Directed Torpedo entries to the end of the bitmap effects data file.
16. Added - Three new pulse weapon bitmaps (also used for Directed Torpedoes).
__________________
SE4
Devnull Mod Gold:
Version 1.80
Dungeon Odyssey:
Hack and Slash
Version 0.53e
Reply With Quote