quote:
Originally posted by Nitram Draw:
If you leave the HE modifier at -4 then some weapons will do no damage with the HE mount, their normal range is less than 4, Temporal Shifter for example. Some AI's use the HE Version of this as their main weapon, leaving the ship very under gunned.
Hmm, that is a definite problem. I think the way to solve that one is to change the design for races that use that weapon to have a special design for SD's that don't use that as their main weapon. I'll cogitate on that one for a bit and come up with a reasonable solution. I definitely like the short-range/high damage mount, though and want to keep it in the game.
quote:
Also I don't think a human player could even create a ship with two yard components on it, somehow you have overcome this restriction. I think that is great, just wish I knew how it happened!
I did not do anything different that I know of in this area than in the regular SE4 files. I suspect that regular SE4 games have this same problem (bases with more than 1 shipyard), I just haven't tested it. The "One Per Vehicle" restriction definitely DOES work for humans and so we cannot design such ships. The AI designs, however, ignore this restriction, so far as I can tell =(