Re: Question: trade routes, possible to mod?
I think that creating multiple classes of the same item will not really solve the issue. Once you sell the item that you got elsewhere it will stil be a different 'class' and will be priced differently than the items that are 'native' to the location of the spacedock. But maybe that's not a big deal since things 'disappear' when the contents are randomized by leaving/entering the system.
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