Re: info on objects in a system : use your long sight !
You can rationalize the 3D view as scanner feedback, but that's another multiplier making the game more arcadish and less like a starship command game. A starship commander not only has scanners but also a crew of people to use them, and to pay constant attention to attacks and potential collisions (which should almost never happen anyway if the scale weren't many orders of magnitude off). However, in the game, the player is the only crew member, the time scale is passing days in seconds of real-time, and the player's view is quite limited, and attention divided.
Is there any way to mod the visibility range to be based on the scanner range? Any way to mod it so the visibility range is affected by the difficulty to see the target?
PvK
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