
November 1st, 2003, 06:42 PM
|
National Security Advisor
|
|
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: List of oddities
[quote]Originally posted by Suicide Junkie:
Quote:
Under a SF QNP system, taking engine damage would cause you to coast along at a constant speed and be unable to turn or stop... The speed slowing damage would actually cause you to slow down.
Interesting effects, and it would solve the problem of engine damage being too deadly. Rather than being stuck there, you'd tend to sail by and hopefully have enough manoeuvering power to avoid any planets and asteroid belts in your path
|
SJ, this was after I implimented a quasi-QNP system. Perhaps I did it wrong, but what I did was give the hulls a high maximum speed and put the turning/acceleration on the engines.
__________________
Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
|