Actually, that didn't work...
Main_Events.txt chokes on using a non-integer value for an event ID when the mission gets loaded.
BUT
You did point me in the right direction! By setting the Fighter's Event ID to something higher (50), it works like a charm. I don't know why I didn't try that earlier. But thanks for your input-- I probably never would have thought to look at entering alternate values on my own, and I probably would have ended up scrapping a mission.
