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Old November 13th, 2003, 04:01 AM

Coasty Coasty is offline
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Default Re: Your favirote ship and why?

I think my strategy is some what the opposite of you guys.

In the late stages of campaign 1 and very early stages of campaign I find the Terran battleship, with its four forward firing light guns to be the best. Awesome firepower for that stage of the gun. With it I use 80kt phased shields front/rear and 40kt on each side. Same for the armor. Then cram the hull with basic electronics (like you guys listed) and go to war. Mine is set up this way cuz I like to get in and slug it out.

Once things start getting tough in campaign 2, usually after the 2nd mission, I switch over to the Abbidon Carrier MKIII as soon as I have the coins to buy it. Then I set it up essentially like I do the Terran BB, except using 160kt shields/armor front/rear and 80kt on the sides.

I stick with the Anti-Proton beam gun in the forward firing slots for both ships because of its range. You need its range because most ships are faster then the carrier or BB. For the side guns I use the heaviest fire power guns, usually the ones that are 5000ms regen, that have a range of 80-100 (nothing short of that range for the side guns). As the game goes on I keep upgunning the side slots, especially when I finally run into the Sithrak and their great guns. I should note that I never use guns that have a power consumption higher then 10.

When fighting I swing the ship side to side, first the forward guns, then a side gun, back to the forward guns, then the other side guns. Doing this I keep the enemy under continuous fire, with no time-outs waiting for a gun to recharge.

I consider the Abbidon Carrier MKIII to be the best ship you can buy. It's 1600kt storage is essential for building a great slugger. With shields and armor up in the 4000/2000 range you can basically go in and slug it out with anything, including star bases. The thing here is that I use it basically as a battleship, no fighters at all. The only ship with more forward firing guns is the Terran BB which you should never end up fighting. Set up this way the Abbidon Carrier MKIII out-matches any, and I do mean ANY, ship or starbase you will be fighting.

The secret is to put your character points into armor/shield repair. In campaign 1 I built my offense/defense up to 10 points each then put everything into armor/shield repair. By the time I got deep into campaign 2 quite often I was repairing my shields/armor almost as fast as the enemy could damage them. As a matter of fact, with the Abbidon carrier set up that way, campaign 3 really became way too easy, a turkey shoot.

Heh... Just finished my first game, and gonna try it this time on "expert" using this same strategy and see what happens.
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