Yes, it is. It draws from both the spaceobject.x file (where the shot comes from) and the slot file (where the weapon is).
If you don't change the space object file- which SJ's modder doesn't- you're restricted to the hardpoints in that file. You can use the slot modder to change -which- hard point is refered to for a specific slot, though. For the Abbidon battleship, you want hard point 3 for a left-side front shot, and 4 for a right-side front shot.
code:
// 3X4
// X
//2 X 1
// 6X5
that's from the space object file, its a simple way of showing where each hardpoint is for the Abbidon Battleship.
[ November 24, 2003, 21:11: Message edited by: Phoenix-D ]