View Single Post
  #6  
Old December 18th, 2003, 04:19 PM
Ed Kolis's Avatar

Ed Kolis Ed Kolis is offline
General
 
Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
Ed Kolis is on a distinguished road
Default Re: modding fighters

Quote:
Originally posted by Phoenix-D:
The only disadvantage to launching ships is that you have to use the Launch Fighter ability, so you can have one fighter OR one warship out at a time. Gee, I wonder what the average user is going to pick..
Well, prefab warships are expensive. Not everybody can afford to have several just sitting in cargo!

(Though it does seem odd that a destroyer with lots of cargo bays could carry a battleship in storage were the battleship's tonnage in cargo equal to its hull tonnage - which doesn't seem to be the case with fighters )

Now this would be a good excuse for a Highliner mod... make a few Highliner hulls for each race, replace the standard hulls with them and replace the fighters with miniaturized (onscreen, not in tonnage) Versions of the standard ships... since the AI never warps, you don't have to worry about riders warping. Might also help to alleviate the "planets out of scale" syndrome
__________________
The Ed draws near! What dost thou deaux?
Reply With Quote