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Old December 18th, 2003, 08:08 PM

Devilsbane Devilsbane is offline
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Default Re: modding fighters

I was able to add playable fighters to the demo. Playing from the point of a lone fighter is an interesting experience. Some of the problems I found annoying in the demo could be solved with the ability to command/launch other fighters (in the full game). I can see it now, my 5-30 fighter compliment squadron attacking the enemy starbase, convoy, or world (see topic ‘List of Oddities).

Now my thoughts on the idea of launched ships then launching their own fighters. Could you add ships in the 'enemyshipcomponent' (enemyshipconfig?) file that spawn with a launch bay installed and fighter ships in storage? So, player using carrier that launches destroyers who launch squadron commanders that then launch their squads. Just think of the carnage if we gave the enemy that ability.

Note: Fighters do have limited space and tonnage. So one way around this problem would be to mod fighter/satellite only components with realistic tonnage. Never understood why the cockpit was 1k (or was that 5k?) and the weapons were the same as non-fighters. The fighter/satellite only weapons then need to be nerfed compared to non-fighters. Nerfed Versions of mines and missiles could be added as a balance to the loss of fighter weapon damage.
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