Re: This I hate: blow something up too soon and the game dead ends.
Fixed (sorta) in the next patch, by making mission objects invulerable until you're assigned to kill them. That's kind of a weak way out, though.
Can be fixed otherwise, I think, by sneaky use of the event system.
EDIT: Yep. I'll try to get an unoffical fix for this up in the next couple of days. The event "Status No Enemy Ships In System" lets check to see if the target has been killed (you have to assign its enemy class a spaceobjectID number first), and if it has you can trigger the next event in the sequence.
[ January 03, 2004, 03:56: Message edited by: Phoenix-D ]
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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