Thread: Trek ships!!
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Old March 7th, 2004, 03:03 PM

DeadZone DeadZone is offline
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Default Re: Trek ships!!

for engines glows you need to change the X,Y,Z varibles for engine hardpoints in SpaceObjects_XFiles.txt

For example I have the following for the Miranda

code:
Number Of Engine Points                              := 6
Engine Point 1 X := 61.1304
Engine Point 1 Y := -582.472
Engine Point 1 Z := 24.1602
Engine Point 1 Glow Offset X := 145.8204
Engine Point 1 Glow Offset Y := -30
Engine Point 1 Glow Offset Z := 0
Engine Point 1 Glow Color := 51, 122, 227
Engine Point 1 Glow Radius := 0.6
Engine Point 2 X := -63.0257
Engine Point 2 Y := -582.472
Engine Point 2 Z := 24.1602
Engine Point 2 Glow Offset X := -140.3758
Engine Point 2 Glow Offset Y := -30
Engine Point 2 Glow Offset Z := 0
Engine Point 2 Glow Color := 51, 122, 227
Engine Point 2 Glow Radius := 0.6
Engine Point 3 X := 61.1304
Engine Point 3 Y := -682.472
Engine Point 3 Z := 24.1602
Engine Point 3 Glow Offset X := 145.8204
Engine Point 3 Glow Offset Y := -30
Engine Point 3 Glow Offset Z := 0
Engine Point 3 Glow Color := 51, 122, 227
Engine Point 3 Glow Radius := 0.6
Engine Point 4 X := -63.0257
Engine Point 4 Y := -682.472
Engine Point 4 Z := 24.1602
Engine Point 4 Glow Offset X := -140.3758
Engine Point 4 Glow Offset Y := -30
Engine Point 4 Glow Offset Z := 0
Engine Point 4 Glow Color := 51, 122, 227
Engine Point 4 Glow Radius := 0.6
Engine Point 5 X := 61.1304
Engine Point 5 Y := -482.472
Engine Point 5 Z := 24.1602
Engine Point 5 Glow Offset X := 145.8204
Engine Point 5 Glow Offset Y := -30
Engine Point 5 Glow Offset Z := 0
Engine Point 5 Glow Color := 51, 122, 227
Engine Point 5 Glow Radius := 0.6
Engine Point 6 X := -63.0257
Engine Point 6 Y := -482.472
Engine Point 6 Z := 24.1602
Engine Point 6 Glow Offset X := -140.3758
Engine Point 6 Glow Offset Y := -30
Engine Point 6 Glow Offset Z := 0
Engine Point 6 Glow Color := 51, 122, 227
Engine Point 6 Glow Radius := 0.6

Now the Mirandas Warp Nacelles glow blue, not as good as the actual thing, but it has to do

[ March 07, 2004, 13:03: Message edited by: DeadZone ]
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