
January 30th, 2004, 07:51 PM
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Join Date: Jan 2004
Location: UK
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Re: New Patch - Lack of Testing
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Originally posted by Renegade 13:
However, if they are moving away when you fire your missiles, they would have plenty of time to shoot them all down. Whereas, if you are stationary, their missiles would take much less time to reach their target, giving you much less time to shoot them down. ]
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So does flying onto incoming missiles but the AI still manages it.
Quote:
Having no movement is a definite disadvantage when dealing with missiles.
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Only because the PD doesn't work. If you have an incoming missile from 120ls and the PD has a range of 40ls then the PD fires to intercept at 40ls (ie what the AI does for AI ships, not starts firing at 40ls - which is what it does for player ships.
If there are multiple in bound missiles then each is allocated in rotation to available PDs. Once a missile is destroyed the PD becomes free and the next missile/fighter is allocated to it.
Since 2 hits from iconic missiles now render you stationary and pirate cruisers generally carry 3, you're dead in the water as soon as you get close to one. And since the criuser will then stand off at 120ls just firing iconic missiles at you in 3's - you can never go anywhere, and your missiles are useless against them because they can always shoot them down.
Ergo the game is unplayable.
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Vortex
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