
February 24th, 2004, 02:42 AM
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Corporal
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Join Date: Oct 2003
Location: Toronto
Posts: 68
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Re: Commodities
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Originally posted by cpt. taylor of the eclipse:
so is there a way to set thier occerence?
is there a way to change the price varable
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Hmm, it seems not. You should be able to change the base price of the component in Main_Components.txt, but there does not seem to be any way to change the system behaviour of the commodities.
Quote:
Originally posted by Phoenix-D:
You could make it so commodity trading has a better profit, if you wanted. Its more a feature for mods than the main game..now only if I could figure it out.
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I'm trying to figure out how you can use it.
It seems that the only controls are "Is Commodity" and "Base Credit Value" in Component.txt.
I can't find anything that controls the system value of a Commodity, or its occurrence. Which leads me to believe that it is calculated by the game by some randomized algorithm. Which would make it very hard to control from a Mod point of view. Sigh.
I am sadly left with the conclusion that it is a not quite well thought out addition. However, it does leave the option to be made more usable in a future release.
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