Re: Adding spice to the game...
I was working on a planetary defense mod, which would basically treat planets as ships. I even had a pretty nifty display to go along with it, and you could still do all the regular stuff you could do on planets (go to spacedock, talk to contacts, etc). Unfortunately, there's no way to get the planet to show up correctly on the system map, which caused me to abandon my work on it. It would be great if there was some sort of toggle in the system map file that would allow you to choose the type of sensor contact associated to a particular object. Sigh.
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In theory, there's no difference between theory and practice, but in practice, there is.
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