Some of the events don't seem to work; it'd be nice to have confirmation and/or a fix on which ones do or don't. As it is I don't know if I'm doing it wrong or the event just doesn't work.
Mines can't seem to be placed in maps either randomly or pre-set; allowing that would be good.
My number one wish though is a way to change what a store sells, via events or such. And allow for random ships to be stores too (eg traveling merchants) instead of just the ships/bases/etc that are pre-set on the map.
I think that this event:
code:
Change Topic Section
Param 1: Space Object Event ID
Param 2: Topic Name
Param 3: New Section Number
MIGHT allow for some of it but like many events I can't get it to work..
A bug: trying to have beam weapons fire on torpedos results in a crash. Torpedos firing on torpedos work fine.
The protection for mission targets introduced in the patch is good, as is labeling targets on the radar map. It'd be nice to be able to turn both off, though. Preferably on a case by case basis..eg escort missions might need it while search and destroy wouldn't.
EDIT: Lifting the limit on the number of jobs would be nice too. Jobs are the only way to arrange things like bounty hunter attacks and other scripted events..and letting the player ignore those because he already has three jobs active is annoying.
[ July 19, 2004, 21:51: Message edited by: Phoenix-D ]