Thread: Patch Wishlist
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Old July 21st, 2004, 02:35 AM

Phoenix-D Phoenix-D is offline
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Default Re: Patch Wishlist

Another few wishes:

-More control over restriction type; eg I want to have two different ECM components with different class names but only let the player use one of them. since the "restriction type" field doesn't allow for anything except none or max per ship, maybe convert this field into a numerical one, and components with the same number would be limited to the number on the next line

-The "Weapon Explosion Effect Name" line in components.txt doesn't seem to work. Ex: I gave a weapon the explosion type of "Weapon Explosion A". Rather than it playing that type every time it hit, it selected randomly from all the weapon explosion bitmaps, as normal. I tried changing the Specific Type of the explosion, but that just made it not show up at all. Changing the field to an explosion that doesn't exist doesn't do anything, making me think the field isn't being checked at all.

-The final ship explosion only works as a Ring. Intentional or not being able to have a non-ring final explosion would be nice.

-Weapons, if set to target mines, shoot right through them. I'd like to be able to shoot them, and the weapon tonnage structure field that could be used to give them durability.

-Being able to set an object as solid or not would be helpful. Currently it seems that mines are not, nebula are not, WPs are not and everything else is. Setting this per object could let the player build jump gate type facilities- right now you can't pass through these objects, you just ram them.

[ July 21, 2004, 01:43: Message edited by: Phoenix-D ]
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