Re: Tanker ships and quantum reactors...
All that Quantum Reactors need for balance is a limit of the RATE at which they generate supplies. "Unlimited Supplies" is fine, as long as there is a reasonable rate at which the supplies are produced. WHat makes the QR unbalancing is that it resupplies ANY number of ships in a single turn. So, have QR I give 2000 supplies per turn, QR II gives 3000, and QR III gives 4000. This way, you would not be able to supply an entire fleet for any amount of movmeent and combat with one QR in one ship.
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