I think the bases should be turned into "ships" so they don't have unlimited supplies. Then, you could add supply storage & solar supply generation to the hull of the base, say 2000 supply, 500 pts/turn generation.
That would make for much more interesting situations, where you may have to use ships to get supplies to a base if theres no star around

It would also allow you to lay siege to a base, and get it to fire away all of its supplies before you actually attack it.
As for the QR, I would not hesitate to change it so that it works like the solar panels, to generate supplies, just 2000 per star or something. You'd be left with storm/empty sectors to get stuck in, but thats what emergency supplies (and filling up the tank before you go

)are for.
quote:
but at least it cost you resources and then you have to scrap it or pay maintenance
The QRs cost you a hefty 25% maintenance too!
Right now, that equals 250 minerals /turn, but if you crank the price up 10x or so, you'll get decent cost.
[This message has been edited by suicide_junkie (edited 15 April 2001).]