Re: Life is cheap!
Yeah, I usually end up building a "population base" on my homeworld. I fill every space possible with cargo holds and then I can transfer ~106 colonists per turn (for a 4000M homeworld) to the base and my homeworld will be maxed when the turn is run. Meanwhile a transport, or two, can pull people off the base and fill up all my colonies. I use the base because it has a lower maint cost than the transports.
When I find a breathable planet, I can usually fill it up very quickly without having to take any people from any of my colonies.
I usually take a 5-10% reproduction bonus, and the lowest growth rates I've gotten are in the range of 16-18% when people are angry. This seems way too high. Maybe you can get an extra advantage by taking a lowered reproduction rate to put the points on other stuff, but it probably would be better if the rates were lower.
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