Re: Best way to make a resupply ship?
Absoulutly Not!
Solar collectors are useless for big ships... unless you have hundereds of tons of them, but they are great for lihgt ships and scouts! Escorts still have 6 max engines, and a few solar collectors can eaisly fefuel them in a couple of turns. I'm trying to keep light ships useful through-out the game, thus this is another benifit of them. Additionally I've modded solar collectors as well... they always produce 250 supplies per star regardless of their level, but they get smaller as they advance (20,10,5 tons). The way they are now, they work great for smaller ships, but will not supply an attack fleet (this is how I wanted it). Additionally, Solar sail have been modded to work exactly like an engine... a big slow engine that uses no supplies, thus you won't see dreadnoughts attaching a solar sail to get 3 more movement... but you will see them on transports, colony ships and some defense ships.
As for my mod, it's going very well... I'll release it as soon as I can, but I need CUSTOM GROUPS to be activated before I can do so (and a lot of work on the AI, as I've had to rewrite all AI files!)
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