
September 22nd, 2003, 06:58 PM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
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Re: Why such a high price?
Quote:
Originally posted by izaqyos:
Dominions I is a great game.
But requires a lot of micromanagement and the end game is very tedious.
so much so that I usually stop my single player games at some point when I am sure to win.
I have noticed the same thing happened in most of my PBEM games.
I really hope this was solved in DOM-II.
I have been following the DOM-II progress for almost a year now. needless to say I am very excited about it. I will probably preorder the game
A word about AOW.
I agree it doesn't have an epic feel to it.
But it has it's merits. it has very nice interface (gpx+music), It's very easy to learn and play and it has a large community with tournaments and a (tough) ladder.
Still L liked MOM the best. I still hope to someday see a MOM-II. I do not understand how come it never had a sequel.
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Victory conditions have been added. This limits the end game to reasonable times. It is now possible to win by:
* Taking a set number of victory points. VP:s can be edited in the mapfile or randomized. Home provinces can be given VP:s. For example you might give each home province one VP and add two provinces worth three VP:s and set the victorycondition to 12 VP:s. Flight, stealth, farsummons, teleports and fortresses play a greater role in these games.
* Spreading your dominion. Each province is worth 10+domstrength points.
* Research.
* Provinces.
Conditions are set when the game is created.
The VP victory is highly recommended. Especially in MP games.
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