about protection scheme, the best one I have found so far was the one implemented in Galactic Civilization. To retrieve each patch, you have to send Online your game key, which is unique. Even after retrieving a patch, there is embedded in them Banned keys (a growing list it seems, I suppose they ban a key if there is a mass download of patches with the same key).
Sure you can play a cracked galciv in 1.0 (I suppose, I own the game and can prove it

), but aside that you need a legit key to get the numerous improvements.
Thats one of the benefit of distributing games Online. Perhaps Shrapnel should establish a secure download connection for patches, with the request of having a legit key when you want to grab a patch. Personaly, thats would not bother me much, and whats more I think that the idea of all these pirates being fooled would give me much joy
[ September 23, 2003, 17:46: Message edited by: Pocus ]