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Old October 4th, 2003, 08:50 PM

Pocus Pocus is offline
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Default Re: Why such a high price?

Quote:
Originally posted by HJ:
Thanks for the hints on targeting.
If I understand correctly, one square is a space that can fit a unit with a size of 6 (or 3 units with a size of 2, etc.), right? Is there any way to turn on the grid to get a better idea about ranges, etc.? I'm guessing that when you right-click on a unit, and several of them show up and you can cycle through them within the unit details screen, all those units are on the same square, but it's hard to find out longer ranges.

Btw, the size also matters for trampling and missile hit chance. Is there anyhting else for which the size would be important? And what about that colour-coding of the highlighted units? Red is the amount of damage, green is poison, blue is magically protected, or something like that?
you are quite right on your assertions.
Its a bit hard to compute squares distances, but with some practice you will identify the tiles of the terrain (well it will all go away with doms II, ouch!).

When you right click on a unit, you have the others units available in the squares too.

I dont think that missile hit chance is affected by size. Trampling damage is based on size (8+2*size, armor piercing, attack rating of 10 IIRC).

aside that, size is used in supply usage mostly. A spell at least wont works if the creature is too big. I dont see any other thing, but I must be forgetting many things... only one of the Oracle of Illwinter could give you a complete answer.

The colors indicates what problems has your units, and is the average of RGB values. For example very fatigued and slightly wounded will give you a pinky blue.
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