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Old September 22nd, 2003, 12:22 AM
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Kristoffer O Kristoffer O is offline
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Default Re: What did I missed from Dom I.? -> DIPLOMACY!

Quote:
Originally posted by cpbeller:
but why change the concept? that is my point...I think illwinter has done a superb job in making this game....diplomacy or not....sure, it would be nice if there was diplomacy in the game....but I don't think it has to have it to be successful....that is my point....and, the no-diplomacy "fits" in the game....that is why I think it still works....

a game of civ3 should have it...but not dominions doesn't need it....

who knows...perhaps if illwinter makes more money with this one, they can add some diplomacy in the next installment, if they decide that they want it....but...again, this game works without it....and it makes sense with the concept...

you say "holy war or not, the game needs diplomacy", i disagree...it is a game of holy war....therefore, the game doesn't need diplomacy....

And I really would hate illwinter to change the "concept" just to put in a diplomacy model....I really like the religious theme in the game....
The concept will not change, but the concept doesn't exclude diplomacy. You have it in multiplayer. If I may indulge myself:

Most religions are peaceful and do not indulge in holy wars. However if the faith is threatened they might react (the followers at least). Just as if someone attacked your house.

Religion has been used to legitimate hostilities, but is rarely the underlying reason of a war. Greed, megalomania and fear of your neighbor are.

In a fantasy world the God is not as aloof as gods of this world. Perhaps the point of faith is lost when you can actually see your god, but fear or loyalty in a manifest god should be enough to gather armies intent on conquering the lands of heathens if this was the outspoken will of said god.

In general, diplomacy is a means to an end. You could argue, as M. does, that Gods should use it as well as humans. I agree. In multiplayer this is often the case. Dominions was designed as a MP game and this is the main reason there is no SP diplomacy. I have never played civ 3, nor any SP game of diplomacy for that matter in a very long time. The most recent one that I can remember is MOO2 and I was not very impressed.

In Dominions there is peace until war breaks out. Eventually hostilities cease. You can not know if your enemy is at peace with you, but this is as it should be. If your enemy said that you were friends it would take some time for you to trust him. No removed 'war' tag on his forehead so to speak.

We have given diplomacy some short thoughts, but felt that other matters were more interesting. If we come up with some good solutions we might add it in a later patch, but as I said, we have no real experience of how a good diplomacy game should work.

I prefer the simple and uncertain war/truce/peace situation of Dominions to a stupid diplomatic AI that you can fool or abuse. If there is diplomacy you must feel that it is a person you negotiate with. Otherwise it gets annoying and the game gets boring pretty quickly.
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