Re: What did I missed from Dom I.? -> DIPLOMACY!
I wasn't entirely serious, but if you want to try to think up a diplomatic AI I don't mind.
As I said we need a simple yet brilliant system. You give suggestions on options and diplomatic actions that lower or increases the relations. These can be added later, when there is a system that works.
Instead try to figure out how relationships are measured, how they change, when the AI makes war, how to react to stronger/weaker players, how to measure other players stance against each other (is it better to gang up on one player?), does the AI have a long memory (and what does it remember) or does it only have a current relationship measure (very abusable) etc.
We will never implement giving troops away.
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