Re: No movement required for Bases
Thanks, Lazarus...
Actually, I mistyped - I meant, I don't know HOW it's different from the other components. In other words, what did MM do differently to the code to make the ringworld/sphereworld components not require movement. After all, if it was just something in the data files, the modders would have "fixed" other components to work the same way...
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L++ Se+++ GdY $++ Fr C+++ Csc Sf Ai AuO M+ MpTM S Ss RRSHP+ Pw- Fq->Fq+ Nd+++ Rp G++ Mm++ Bb---
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