
September 25th, 2003, 08:30 PM
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Captain
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Join Date: Sep 2003
Location: New Mexico
Posts: 990
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Re: Making mods for Dominions II. [Basic editing/modding discussion.]
Quote:
Originally posted by Johan K:
It must be Aaron Hall's evil influences that has made the Shrapnel forum inhabitants mod crazy.
I'm almost starting to believe that modding is a good thing myself.
/Illwinter's mod enemy #1
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Heh, modding is everywhere, not just here at Shrapnel
It comes down to everyone thinking they know better than the devs how to balance the games... well there are some people that have too much time on their hands and make excellent additions to games as well
But really, if Dom2 is as solidly balanced as Dom1 seems to be, most of the modding will be of the addition variety, and probably people who want more control (scripting) for maps and senerios. I'm looking forward to seeing if anyone will be able to make a campaign of several linked maps with carried over pretenders, heros, ... but that's the SP in me talking, and while I realize that Dom1 and probably Dom2 were developed with MP in mind, I am hopeful that the community, if not the devs, will create alot of SP content (scripted senerios, cool maps, ...) cuz even though I will play some PBEM, its the SP gameplay that's always the hook for me 
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