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Old September 25th, 2003, 11:58 PM
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Kristoffer O Kristoffer O is offline
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Default Re: Making mods for Dominions II. [Basic editing/modding discussion.]

Quote:
Originally posted by PDF:
No, that's not true in all cases : some MTW mods, EU1-2 mods, HoI Mods, SE4 mods, AOW mods, EFS mods, SPWaW mods, CC mods, and undoubtly other I either don't know of or have forgotten, are indeed BETTER than the vanilla game (and sometimes many times so) !
And I only talk about "rules" mods, many other games just benefit for additionnal/redone artwork.

Anyway noone forces anyone to use mods : you don't like them, then ignore them.
Mod-lovers/Modders just want to be able to mod, why bash them for it ? Illwinter will decide what openness they put in the game, it's pointless and somewhat trollish/stupid to ask for no moddability...

Edit : didn't read all of Nerfix' post before replying, Nerfix quit also ... Sad 'cause he was Dom2 betatester, a real fan and veteran, and had insights and ideas, but he was maybe somewhat too much intolerant...
I havn't played much in the way of moddable games, but I surely like to mod. After all, thats what creating Dominions II is all about for me. I would probably try to mod other games as well if they were easily moddable. I do like to create new maps and scenarios in other games, but rarely finish what I do. It is generally more rewarding to change and add stuff in Dominions. Still ,I have put many hours into mapediting in other games and enjoyed every minute of it.

I am a bit scared of what people might do to my little game if it was freely moddable , but on the other hand I believe most people would prefer to play on serious mods. Survival of the fittest so to speak. And if people like to create SP scenarios where balance is screwed I shouldn't worry (I tell myself).
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