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				September 29th, 2003, 01:47 AM
			
			
			
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					Join Date: Jul 2002 Location: Budapest, Hungary 
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				 Re: Making mods for Dominions II. [Basic editing/modding discussion.] 
 
	We need the following tools, in my opinion:Quote: 
	
		| Originally posted by Kristoffer O: What kinds of modding tools do you prefer (in order of importance). We can make a poll when we have a number of suggestions.
 
 Tools for remaking nations seems popular and is probably not too difficult to implement.
 
 Adding monsters is already possible, but only in scearios. Probably more interesting if combined with a nationmodder.
 
 Other mods such as unit editing is more difficult to implement.
 
 What good mods are there in other games. We will need to delve into this and might need some guidance.
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 Must have editors:
 1. Nation editor
 2. Unit editor
 3. Mod tool to add/remove units for the nations
 4. Pretender editor
 
 The following editos arent necessary, but would be awesome to have:
 
 1. Spell editor [Guess this would require scripting, but if someone can do it, why not?]
 2. The ability to add/remove spells -> This could allow pure medieval mods for example
 3. Interface editor -> To change the layout
 
 If you want to see good mods, go to www.civfanatics.com for example. -> Lot of awesome mods there for civilzation games. Examples: Gouble your Pleasure, Fantasy Empires etc.
 Or just check out the [local] Space Empires 4. mods.
  
 [ September 28, 2003, 12:50: Message edited by: Mortifer ]
			
			
			
			
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