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Making mods for Dominions II. [Basic editing/modding discussion.]
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September 28th, 2003, 02:14 PM
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Re: Making mods for Dominions II. [Basic editing/modding discussion.]
Quote:
Originally posted by Kristoffer O:
What kinds of modding tools do you prefer (in order of importance). We can make a poll when we have a number of suggestions.
Tools for remaking nations seems popular and is probably not too difficult to implement.
Adding monsters is already possible, but only in scearios. Probably more interesting if combined with a nationmodder.
Other mods such as unit editing is more difficult to implement.
What good mods are there in other games. We will need to delve into this and might need some guidance.
New nations without corresponding units won't be that useful ... IMHO the best that can be done is to allow the current "monster edit" to work with standard games. Then modders would just need ability to rename "national stuff" to make the world they want. The maps are already moddable/editable isn't it ?
And anyway the best "modding tools" are *no* tools, but external data files (text for all units/rules/script stuff, gif or other for gfx, wav/mp3 for sound/music, etc...).
Best examples of that moddability are TW series or Europa Universalis series, they sport very good mods and fan-made tools
And Hi Nerfix
!
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